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Brothers in Arms-Hells Highway

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Re: Brothers in Arms-Hells Highway

Post by armand on Wed Sep 24, 2008 11:29 pm

Antagonist wrote:It looks good, but the problem with a squad is always the AI. I've given up on a lot of games for just that reason. "Go prone" means stand up in the middle of a field and get us all spotted/shot. And no matter what, the developers always promise "improved squad AI". Thanks, guys. Now my squad is a bunch of high-functioning palsy-flailing retards instead of the drooling, helmeted, seizure prone types.
LOL antagonist, right on the $$. Best post I've seen in a long while here!

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Re: Brothers in Arms-Hells Highway

Post by wraith_calling on Thu Sep 25, 2008 2:38 am

I'm looking forward to another round of the Vietnam games with the new console engines.

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Re: Brothers in Arms-Hells Highway

Post by Lostst8ofmind on Thu Sep 25, 2008 3:00 pm

I found this in a review at IGN and it exactly what everyone was worried about.

Closing Comments
The Airborne soldiers that fought and lived through the horrors of World War II, and particularly that Operation Market Garden deserve respect, honor, and tales that highlight their sacrifices on the field of battle (as all soldiers do). Brothers In Arms: Hell's Highway does an excellent job of presenting the story of these men, and is as compelling as many war movies. While many of the franchise's traditional gameplay elements return, such as the tactical controls of squads, so do the issues associated with those controls. Tie in some questionable visuals and AI issues, and you have a title that's good, but not great.

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